Over the weekend, I embarked on “Pirate Kart V“, a celebration of crap games. I went into uni with friends, and set out to make a game in only 2 hours. Cat Gravity Simulator resulted.
It’s crap. Be warned. But that’s the point. I’m proud of it. Created in Unity 3D, you follow the intrepid tale of the cat as he plunges into the abyss, hurtling towards the ground below. That sentence is actually more exciting than the game. It was an education in crapness – I knew what I was making would turn out crap, and that only made it more fun. I had nothing to lose. It was supremely enjoyable to not actually have to worry about the end result.
The really stunning part is that Pirate Kart V had a booth at GDC, where someone would come along and play a random game and give feedback on it via Twitter. Some people at GDC played my game. Here’s what they had to say:
Cat Gravity Simulator 2012 - I landed on my feet and my head at the same time! - glorioustrainwrecks.com/node/3174— Pirate Kart (@PirateKart) March 7, 2012
Cat Gravity Simulator 2012 - needs more gibs - glorioustrainwrecks.com/node/3174— Pirate Kart (@PirateKart) March 9, 2012
I was speechless when I saw those tweets. The idea that someone who I will never meet, across the world in San Francisco, played my crap game… it humbled me. It’s strange. Oh, and they broke it!